Research Areas
Serious Games
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Games for Change
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Games for Health
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Games for Education
Virtual Worlds
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Learning from Game Design Techniques
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To Support Real-World Activities
Enabling Technologies
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Better Graphics
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Better Sound
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Better Interaction
Research Meetings
Thursday 1-2 pm. Software Engineering Meeting Room 10.4.555
- 31 July 2008.
- Mazalek, Alexandra/ Nitsche, Michael 'Tangible Interfaces for Real-Time 3D Virtual Environments' in: Proceedings of the International Conference on Advances in Computer Entertainment Technology ACE 2007 (Salzburg, AU June 13-15, 2007) (New York: ACM Press, 2007), 155-162 (pdf)
- Ashmore, Calvin and Nitsche, Michael 'The Quest in a Generated World' in: Situated Play: Proceedings of the Third International Conference of the Digital Games Research Association DiGRA '07 ed. by Akira Baba (Tokyo, JP September 24-28, 2007) (University of Tokyo, Tokyo, 2007), 503-510 (pdf)
- 29 May 2008.
- Greenberg, S. and Buxton, B. 2008. Usability evaluation considered harmful (some of the time). In Proceeding of the Twenty-Sixth Annual SIGCHI Conference on Human Factors in Computing Systems (Florence, Italy, April 05 - 10, 2008). CHI '08. ACM, New York, NY, 111-120. DOI= http://doi.acm.org/10.1145/1357054.1357074. (link, slides, related-1, related-2)
- 15 May 2008.
- Suma, E.A., Babu, S. Hodges, L.F. (2007). Comparison of Travel Techniques in a Complex, Multi-Level 3D Environment.
- IEEE Symposium on 3D User Interfaces, 2007. 3DUI '07. Priyesh N. Dixit and G. Michael Youngblood (2007). Optimal information placement in an interactive 3D environment. Proceedings of the 2007 ACM SIGGRAPH symposium on Video games (SANDBOX)
- 20 March 2008. Ba Principle: New Logic for the Real-Time Emergence of Information
- 21 Feb 2008. Matthias Rehm, Birgit Endrass, and Michael Wissner. Integrating the User in the Social Group Dynamics of Agents. In Workshop on Social Intelligence Design (SID), (2007). (link)