Research

Research Areas

Serious Games

  • Games for Change

  • Games for Health

  • Games for Education

Virtual Worlds

  • Learning from Game Design Techniques

  • To Support Real-World Activities

Enabling Technologies

  • Better Graphics

  • Better Sound

  • Better Interaction

 

Research Meetings

Thursday 1-2 pm. Software Engineering Meeting Room 10.4.555

  • 31 July 2008.
    • Mazalek, Alexandra/ Nitsche, Michael 'Tangible Interfaces for Real-Time 3D Virtual Environments' in: Proceedings of the International Conference on Advances in Computer Entertainment Technology ACE 2007 (Salzburg, AU June 13-15, 2007) (New York: ACM Press, 2007), 155-162 (pdf)
    • Ashmore, Calvin and Nitsche, Michael 'The Quest in a Generated World' in: Situated Play: Proceedings of the Third International Conference of the Digital Games Research Association DiGRA '07 ed. by Akira Baba (Tokyo, JP September 24-28, 2007) (University of Tokyo, Tokyo, 2007), 503-510 (pdf)
  • 29 May 2008.
  • 15 May 2008.
  • 20 March 2008. Ba Principle: New Logic for the Real-Time Emergence of Information
  • 21 Feb 2008. Matthias Rehm, Birgit Endrass, and Michael Wissner. Integrating the User in the Social Group Dynamics of Agents. In Workshop on Social Intelligence Design (SID), (2007). (link)

Research Projects